:: PROJECTS
Oberon Gamess, Flash Animator / Illustrator (2006)
Conceptualized and designe d main boss/villian 2D characters for casual online games. Animated various games scenes and assisted in day to day production work.
EDOC LAUNDRY , Illustrator / Designer / Flash Animator (2005 - 2006)
Created storyboards and illustrations implemented into ARG (Alternate Gaming Reality), a flash online urban murder
mystery episodes promoting fashion apparel. Produced and edited in Flash 5 two-minute animations for 2006 fall season
episode. Created and edited fashion trade show video trailer. Assisted in various fashion merchandising tasks.
PUBLICIS, Advertising , Flash Animator / Production Designer (2005)
Animated multiple online banners for several ad campaigns for clients such as TMobile, Real Networks, DishTV. Assisted in various conceptual designs and participated brainstorm sessions.
McGraw Hill Companies, Flash Animator / Artist (Nov. 2004 – Jan. 2005)
Animated tutorials to be used in E-learning programs for children (K-12) Created main characters and designed tutorial themes.
Zombie Studios, 2D Game Artist / Flash Animator (Sept. 2004 – Oct 2004)
Designed and conceptualized several game titles for Zombie Studio’s client, Zango Games Online. One of the main artists who created game user interface and game elements. Responsible for prototyping online games to be delivered to Zango Games.
HASBRO Incorporated, Flash Animator (Jan. 2004 - April. 2004)
Created several fully animated episodes for Hasbro’s top children’s cartoon Secret Central 2004. Conceptualized, created and animated art objects and backgrounds used in the episodes.
SURREAL Software, Motion Capture Artist / 3D Animator (Mar. 2003 - Sept. 2003)
Modified and animated motion capture data for two Surreal Software game titles. Created animations for character idles in 3D.
XBOX Microsoft Games, Flash Animator (Sept. 2002 - Oct. 2002)
Created storyboards and designed flash ad banner for “Street Hoops” XBOX game
Electronic Arts of Seattle, Level Builder (Oct. 2001 - Dec. 2001)
Responsible for building levels for car racing video games. Tested video game levels making sure that the levels are challenging and entertaining. Used Maya 4.1 to place obstacles and pedestrians.
Apex Learning Corporation, Flash Animator (Jan 2001 - April 2001)
As part of the Professional Development Team, responsible for animating various advance placement tutorials, slide shows and explorations using Flash.
Smashing Ideas Incorporated, Flash Animator (May 2000 - Sept. 2000)
Animated various internet cartoons using Flash. Helped conceptualize/ storyboard design ideas for projects and future proposals. Tasks included design, and animating original content.
:: EDUCATION
Art Institute of Seattle
March 1998
Associates of Applied Arts Degree in Computer Animation
:: COMPUTER SKILLS
Flash
Illustrator
Photoshop
MotionBuilder
Maya
3D Max
:: TRADITIONAL SKILLS
Pen and Ink illustration
Painting
Scratch board composition
Linear sculpting
Off-line editing
Traditional cell animation
Traditional camera operation
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